ApocZ released on XboxLive Marketplace

Filed Under (Uncategorized) by sickadmin on 25-03-2014

ApocZ has been released as of 3-25-2014 and can be found on the Xbox live marketplace ‘indie’ channel in ‘New Releases’. You can also queue if for download from here: ApocZ.

ApocZ ‘Xbox Live’ Code 4 after the full game is purchased.
We have found the issue, it is in a code path we could not test during development and release stress testing. We could never get enough people online to expose this issue and that’s why we never found it. Thankfully this is not a design flaw but an easily fixed addressing of memory that is not initialized.

Work around so you can play online
Select ‘Xbox Live’ and then repeatedly press ‘A’, this will get you into your own online session. Once spawned into the world you can open the menu and ‘Invite Friends’ to join your game, this will get them online in your session, bypassing the code that causes the crash.

We have a fix on the way!
We are testing the fix right now but can not submit the new build for release until Monday 3-31-2014 per Microsoft Indie development rules. Once submitted the new build will go through the peer-review process and be released, in a minimum of 2 days after submission. So the earliest release will be Wednesday 4-2-2014.

Please visit the forums for other support issues and general discussions.

Thank you, Kevin Kelley.

 

ApocZ is in peer-review!

Filed Under (ApocZ Launch) by sickadmin on 21-03-2014

I am happy to announce ApocZ is ‘BACK’ in peer-review. To help support the release of this game I have setup a website dedicated to the game. At ApocZ.com you’ll find the latest news and be able to browse our forum to find out about updates and additions to the game.